Re-Logic and Quadro Delta are pleased to announce today that they are joining forces in an effort to fully realize the immense potential of Pixel Piracy – the rogueish, side-scrolling, real time strategy/sandbox/simulation game that is currently under development.
Core development of Pixel Piracy will continue to be led by the existing team at Quadro Delta, while Re-Logic will take on the role of publisher for this exciting title. Known for its core property, Terraria, this will be the first publishing collaboration for Re-Logic. Both companies are confident that this indie-publishing-indie partnership will yield dividends for both teams and – most importantly – the indie gaming community itself.
Vitali Kirpu, Lead Designer at Quadro Delta and Creator of Pixel Piracy shared his excitement about the partnership: ”Working with Re-Logic will be an amazing opportunity to do Pixel Piracy justice. We feel that our collaboration with one of the world’s most presitgious independant studios will serve as a means to give our humble title the touches it needs to become a sincere contender in the gaming ring. We are honored by the opportunity, and will prove that it was an immensely postitive choice.”
Andrew Spinks, CEO of Re-Logic, echoed that sentiment: “We are really excited about what Vitali has done so far with Pixel Piracy. We feel like the game is a good example of what the indie game community has to offer, and we want to do our part to make sure it gets the attention it deserves.”
Interested gamers can look forward to further announcements on the future of Pixel Piracy – as well as other games in the Re-Logic portfolio – in the near future. For now, keep a close eye on our various community locations (see FAQ) for news as it breaks.
Additional information about Pixel Piracy – including how you can go ahead and purchase a copy via Steam Early Release today – can be found in the following locations:
www.piracysim.com
www.indiedb.com/games/pixel-piracy
http://store.steampowered.com/app/264140/
ABOUT PIXEL PIRACY:
Pixel Piracy is a side-scrolling real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion, and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want, or trade for a quick buck. Remember to be careful though, death is everywhere – and quite permanent! Adventure awaits…
INQUIRIES
Media & Community Inquiries should be directed to:
Re-Logic: Whitney Baird – Cenx@Terraria.org | @Cenxx
Quadro Delta: Alexander Poysky – alexpoysky@gmail.com |@alexpoysky
Pixel Piracy FAQ
- When will the game be released?
- Between the first and middle of the second quarters of 2014
- Why is the game so hard?
- We are hardcore rogue-like enthusiasts, and punishingly difficult games are fun to us. If you can believe it, the initial stages of development had an even more difficult game on the table, thank goodness we toned it back a notch!
- I have a suggestion, where should I send it?
- We are VERY talkative and approachable. You can usually find us in the game’s official steam forum and chat group.
- Home Site: www.piracysim.com
- IRC Channel: www.webchat.indieirc.net/?channels=PixelPiracy
- Pixel Piracy Wiki: www.pixelpiracy.gamepedia.com
- Twitter: @PixelPiracyGame
- Will you guys make more games?
- Eventually we plan to, but we want to give Pixel Piracy the attention and love it deserves first! However, you can expect us to come out with Pixel “something” In the future!
- How long is the game’s campaign going to be?
- Well, even in alpha we have reports of players who have put in over 100 hours already, so while we can’t come up with an EXACT number, we’ll give it a vague “A LOT, A WHOLE LOT”.
ABOUT RE-LOGIC:
Re-Logic is a rapidly growing Indie gaming development & publishing company headed by Andrew “Redigit” Spinks. Best known for its core franchise, Terraria – the revolutionary 2D Sandbox Adventure game that has entertained millions across PC, Console, and mobile platforms – Re-Logic strives to maintain innovation in gaming without abandoning its indie roots.
Through the development of groundbreaking games and publishing partnerships with other top-notch Indie developers, Re-Logic seeks to showcase and evolve the limits of what Indie gaming can be.
ABOUT QUADRO DELTA:
Quadro Delta is a two man team comprised of Vitali Kirpu – Developer and brains behind Pixel Piracy, and Alexander Poysky – the game’s Producer.
Of course, the team wouldn’t be complete without Luna (Vitali’s Ragdoll Cat) and Napoloen (Alexander’s Mini-Schnauzzer), between the four, they comprise Quadro Delta
Vitali Kirpu:
Lead Developer at Quadro Delta. An expert Programmer and skilled Designer, Kirpu’s background is in mobile gaming, having worked on . He received a scholarship for making an MMO prototype in school, and programmed three fourths of Pixel Piracy in his spare time while helping to develop the mobile platform title Dethroned!
Alexander Poysky:
Producer at Quadro Delta. Poysky’s background as a PR Manager at various studios launched him into a career at GamersGate.com as their Content and Acquisitions Manager (He still works there!) over a year ago. Has been in the industry since 2009.
Re-Logic Pixel Piracy Publishing FAQ
- What were the reasons and motivations behind the move to involve Re-Logic on the publishing side of Pixel Piracy?
- We have always had the utmost respect for Re-Logic, and their quality of work. Being avid fans we knew that the wealth of knowledge they held would be beneficial, what we didn’t expect was that they too were fans of our title!
- Re-Logic to-date has been known as a game development studio, and – more specifically – focused on a single game (Terraria). What is the impetus behind this move? What does the future of Re-Logic hold?
- We have known the developers of the game for a while. After playing Pixel Piracy, we loved the game and decided that we wanted to help them realize its potential as well as bring it to a wider audience.
- What does this move mean for the development & timing of other Re-Logic games such as Terraria/Terraria 2/Future Projects?
- As our studio continues to grow and thrive it makes it possible for us to branch out even further without hurting the development of our in-house games – both available and in-development.
- As publisher, what role and impact with Re-Logic – and specifically Redigit – have on the development and launch of Pixel Piracy?
- We have given them a lot of tips and suggestions that we feel would make the game more user friendly. We have also helped with QA to get the game to a stable place. It is not our goal to tell them what to do, we want them to have the freedom to do what they want with their game.
- What is the current status of Pixel Piracy’s release and plans for future development – timing, vision moving forward, updates post launch, etc?
- Pixel Piracy’s release is slated for between the first and second quarter of 2014. After release, we intend to provide at least two years of content patches and updates to the title for FREE! We have no plans on developing any DLC, and we will NOT nickel and dime our devoted fans.
- With this connection made, can we look forward to any cross-game influences – say, Pixel Piracy elements in Terraria or vice versa?
- Most definitely, weapons, items, accessories, and even monsters from Terraria will be hidden away in the islands of Piracia, and you can expect some cameos in Terraria as well!
- Is there an official community location for Pixel Piracy? What is it?
- HomePage: www.piracysim.com
- IRC Channel: www.webchat.indieirc.net/?channels=PixelPiracy
- Wiki: www.pixelpiracy.gamepedia.com
- So, I heard you were ok with piracy in regards to this game about…piracy….is that true? What gives?
- Piracy happens. It’s something almost everyone has done in some way/form/manner. We feel that in order to properly pay for a product you should be able to test it first. I know I wouldn’t buy a new car if I didn’t give it a spin first! I know the analogy isn’t the best, but the way we see it, if someone wants our title, but lacks the money, we would MUCH rather see them pirate our game than miss a meal!